Inside the Fallout Universe, the Gaming World’s Most Surprising Television Success
The Fallout TV show is back to Prime Video, and it's safe to say that fans were pleasantly surprised by the excellence of its first season. By portraying the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it succeeded in capturing different facets of the player's experience.
We followed vault-dweller Lucy, trying to act with integrity and discovering that the barren landscape made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts challenging his faction's leadership and creates plenty of trouble in powered exoskeleton; and Walton Goggins's character, a standout performance who has long since lost any moral compass out in the contaminated badlands.
Setting the Stage for the Second Season
The debut season's ending revealed crucial details about who helped cause the nuclear war that trapped a population in bomb-proof bunkers for an extended period. It also raised several enigmas unresolved for the upcoming chapter – and, now, anticipations are much greater.
“We’ll take ‘pretty good’ – we should print that on merchandise,” says the show's co-creator.
“Starting the initial season, people were like, ‘Just get it right’,” adds the game director. “We are thrilled with the feedback to the show, so this time people are bringing more eagerness and new expectations.”
A New Vegas Vibe for the Next Installment
The upcoming season is set in New Vegas, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and personalities in the franchise, even if it was somewhat buggy at launch.
“It has a desert vibe, a Mojave vibe, that’s so key to that game,” notes Nolan. “That parched, blasted-out iconic highway vibe of the game is so much fun to incorporate into the show.”
In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators suggest that it does reference the player’s journey.
The Importance of Physical Sets
The Fallout TV series is notable for its tactile feel – its creators prioritized physical models and sets were built, echoing the makeshift nature of the outposts in the games.
“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a digital backdrop,” observes another of the showrunners. “The whole point of an translation, particularly of a video game, is to appear as if it’s real.”
Actually, virtually each creature you see on-screen is practical, including the notoriously frightening irradiated monsters known as the apex predators. In the show, they are portrayed by animatronics, and were reportedly quite terrifying up close.
A Labor of Love
The Fallout series works because it is made by accomplished storytellers who are also longtime fans, in collaboration with the game developers behind the source material. This mutual respect for the universe is apparent in the end result.
The second season is launching on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the previous season. This schedule will foster a altered viewing experience, something the showrunners themselves are looking forward to engage with.
“It has more depth, it’s more expansive, it’s funnier, it has a lot of revelations,” says Howard. “I’m looking forward to seeing what people think.”